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Long-term multipliers

Prestige 3 to 4

Noob Incremental Factories, Expeditions and Enchants

Source checked 2026-10-18 · [UPD 5🏛️]

Layer permanent Factory value and selective Expedition rewards on top of the automated Fire and Tycoon economy.

Stage focus

What to do first

Keep Factory benefits diversified, send spare Noobs on Expeditions deliberately, and use Enchant resources where they improve a persistent multiplier.

Noob Incremental Factory progression
Factories are a persistent layer; keep their useful tier benefits working while progressing.
New focus

What changes in this stage

  • Automatic Fire gain and Fire upgrades
  • Easy Expeditions
  • Tycoon Upgrade Tree
  • Noob Enchants and Factories
Recovery checklist

Rebuild the systems that feed this run

  1. 1Restore Cash and Tycoon production before buying Factory upgrades.
  2. 2Confirm the automated Fire route has rebuilt its useful upgrades.
  3. 3Review Factory tiers without merging away all lower-tier benefits.
  4. 4Send only spare Noobs on Expeditions when their lost Oof output is acceptable.
Priority loop

Spend effort where it compounds

  1. 1Build Factory generation and keep useful lower tiers alive while progressing upward.
  2. 2Use the Tycoon Tree to strengthen the Cash loop feeding permanent systems.
  3. 3Run Expeditions for resources when their expected value exceeds the Noob output you give up.
  4. 4Spend Enchant Shards on durable Noob improvements, then return to the Oof route.
Move-on checks

Know when the stage is ready

FocusReady whenThen
FactoriesSeveral useful Factory effects are active without collapsing the earlier tiers.Continue merging only when the next tier preserves practical value.
ExpeditionsEasy Expedition rewards supplement the main loop.Use a Noob only when its absence does not stall Oof progress.
EnchantsThe available Noobs have sensible long-lived enchant coverage.Save scarce Shards for upgrades that affect the next stages.
Troubleshooting

If this stage slows down

Factory merges made production worse.

Keep a working share of earlier tiers; their bonuses still support later Factory output.

Expeditions slowed Oof progress.

Send fewer Noobs or use them only when the Expedition reward is the active bottleneck.

Enchant results are too random.

Do not drain all Shards early; prioritize useful persistent enchants over repeated rerolls.

Player questions

Frequently asked questions

Do Factories reset on Prestige?

Their lasting value makes them worth maintaining, but balance them against the current Cash and Oof needs.

Should every Noob go on Expedition?

No. Noobs sent away stop contributing to normal production, so use only surplus capacity.

Are high Factory tiers the only target?

No. Lower tiers can continue providing useful effects, so do not merge blindly.

Checked sources

Source notes

Source checked 2026-10-18. This route independently organizes verified game mechanics around player decisions and may change after balance updates. The live game remains authoritative.

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